Project L has been making great progress and we’re looking for more opportunities for you to try out the game (stay tuned for more updates coming later this year). Whether it’s the next hit from K/DA, the story unfolding in Arcane, the intensity of a TFT Open, the one-of-a-kind chills of a Worlds game 5, or the electric atmosphere of VAL Champs, our focus is on quality, impact, and unified experiences for players around the world.īeyond live titles, we have projects in the pipeline that we can’t wait to get to you when they’re ready. As we’ve grown, some of our efforts have become more isolated, and we aspire to more seamlessly blend gameplay, competitive excellence, and narrative depth in ways that truly make it better to be a player. Entertainment isn't just about storytelling it's a gateway to the deeper narratives, characters, and worlds that enrich the game experience. Esports isn't just about competition it's about the highs, the lows, and the communities that flourish around the games. Our strategy will more tightly integrate esports, music, and entertainment with our games. Expect events, modes, and long-term roadmaps that lead to vibrant (hopefully multi-decade) futures for these games. We're prioritizing these teams so they can focus on the content, features, and updates that directly respond to what you’ve been asking for. Our vision for the future is bold and our commitment to our core live games – League of Legends, VALORANT, Teamfight Tactics, and Wild Rift – is more ambitious than ever. With today’s moves, we’re going back to putting games at the center of everything we do. If you’d like to read the email we sent to Rioters, we’ve shared it here. These are not just organizational changes they affect individuals and families, and we do our best to approach these decisions with respect and sensitivity. We recognize that many of you don’t just care about the games you play, but also about the people who make them. This means we’re eliminating about 530 roles globally, which represents around 11% of Rioters, with the biggest impact to teams outside of core development. The adjustments we're making aim to focus us on the areas that have the greatest impact on your experience while reducing investment on things that don’t. Over the past few years, as Riot more than doubled in headcount, we spread our efforts across more and more projects without sharp enough razors to decide what players needed most. This isn’t to appease shareholders or to hit a quarterly earnings number-it’s a necessity. Now, we want to tell you what these changes mean for our games, everything around them (esports, Arcane, music, etc.), and what to expect going forward.įor most of our history, we’ve managed to avoid days like this, but this decision is critical for the future of Riot. Minutes ago, we shared with Rioters that we are refocusing on fewer, high-impact projects to move us toward a more sustainable future.
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